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  2. shadPS4 - Wikipedia

    en.wikipedia.org/wiki/ShadPS4

    By January 2025, gaming outlets reported that Bloodborne was "very playable" as long as certain mods were installed to fix graphical bugs such as vertex explosions. [ 23 ] [ 25 ] [ 24 ] Additionally, an unofficial remaster project by developer Fromsoftserve is in development, which aims to further improve the game's graphical fidelity with ...

  3. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    The original Torque Game Engine, which has been superseded by Torque 3D, provided networking code, scripting, in-engine world editing, and GUI creation. The source code could be compiled for Windows, macOS, Linux, Wii, Xbox 360, and iOS platforms. TGE shipped with starter kits for a first-person shooter and an off-road racing game.

  4. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2]

  5. Vectrex - Wikipedia

    en.wikipedia.org/wiki/Vectrex

    The computer and vector generator were designed by Gerry Karr. The computer runs the game's computer code, watches the user's inputs, runs the sound generator, and controls the vector generator to make the screen drawings. The vector generator is an all-analog design using two integrators: X and Y.

  6. 3dfx - Wikipedia

    en.wikipedia.org/wiki/3dfx

    3dfx gained initial fame in the arcade market. The first arcade machine that 3dfx Voodoo Graphics hardware was used in was a 1996 baseball game featuring a bat controller with motion sensing technology called ICE Home Run Derby. Later that year it was featured in more popular titles, such as Atari's San Francisco Rush and Wayne Gretzky's 3D Hockey.

  7. VideoCore - Wikipedia

    en.wikipedia.org/wiki/VideoCore

    An architectural overview of the VideoCore based system was compiled (based on reverse engineering & patent research) by Herman Hermitage and is available on GitHub. [ 17 ] In June 2014, Emma Anholt left Intel for Broadcom to develop a free driver ( DRM / KMS driver and Gallium3D -driver) for VC4 (VideoCore 4). [ 18 ]

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3 , it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource ...

  9. Solarized - Wikipedia

    en.wikipedia.org/wiki/Solarized

    Solarized is a color scheme for code editors and terminal emulators created by Ethan Schoonover. The scheme is available in a light and a dark mode.Packages that implement the color scheme have been published for many major applications, with some including the scheme pre-installed.