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This is a sourced index of commercial space flight simulation games.The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of trading, and unreleased space flight simulators.
The game/program SpaceEngine includes a realistic space flight simulator within its full scale representation of the universe (including both real and procedurally generated astronomical objects), utilizing realistic orbital mechanics and an atmospheric model for certain flyable shuttles.
Space simulators based on newtonian physics, system simulation and realistic astronautics and rocket performance. Pages in category "Realistic space simulators" The following 9 pages are in this category, out of 9 total.
Fragile Allegiance was marketed as an intense deep space real-time strategy game complete with complex face-to-face diplomacy. [10] It was the first game to use Gremlin Interactive's facial motion capture technology which allowed for highly detailed and realistic looking alien ambassadors, giving depth and adding atmosphere to the games ...
Battleships Forever is an IGF award-nominated [2] freeware real-time tactics video game set in a futuristic space environment inspired by Warning Forever.While still in beta phase, [3] there is no further development by the author.
The beautiful and realistic depictions of the universe impressed other reviewers, such as GameCritics.com and the Stratos Group. [55] [61] IGN, in particular, was enamored with the game's graphics, describing them as "simply gorgeous" with the best explosions and enormous ships. [6] The mouse-and-keyboard flight control was praised by the industry.
Take-Two Interactive bought the publishing rights to the game from Mission Studios in 1995, and released v1.00 of the game, [8] with GameTek (UK) publishing the game in 1997. [ 6 ] In Take-Two Interactive's SEC filings on February 10, 1997, the company stated that Battlecruiser 3000AD accounted for 14.2% of revenue for the fiscal year ending ...
PC Gamer gave the simulator a score of 84% in its September 1994 issue, praising its graphics and realistic approach to space travel, while criticizing the poor or non-existent sound and the interface. Others praised the lack of sound indicating how it added realism.
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