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3D Monster Maze is a 1981 survival horror game designed by Malcolm Evans and published by J. K. Greye Software for the ZX81. [1] Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, [2] and one of the first games incorporating typical elements of the genre that would later be termed survival horror.
They produced computer games for the ZX81 and ZX Spectrum home computers. They struck gold with the revolutionary 3D Monster Maze, the first 3D game for a home computer, which John Greye suggested they produce after seeing a basic 3D Maze that Evans had programmed in Z80 Assembler.
Escape from Monster Manor: First-person shooter: Electronic Arts: 3DO Interactive Multiplayer: 1993 [98] Escape The Ayuwoki: First person, Puzzle, survival horror: DeadlyCrow Games: Windows: 2019-11-26: Escape the Backrooms: Psychological horror Co-op: Fancy games: Windows: 2022-08-11 [99] Eternal Darkness: Sanity's Requiem: Survival horror ...
New Generation Software was an early British video games developer producing games for the Sinclair ZX81 and ZX Spectrum computers. It was conceived in the spring of 1982 shortly after the lead developer, Malcolm Evans created 3D Monster Maze (initially released by J. K. Greye Software, and later republished by New Generation Software)—one of the first 3D games for a home computer.
Pages in category "ZX81 games" The following 13 pages are in this category, out of 13 total. ... 0–9. 1K ZX Chess; 3D Monster Maze; A. Adventure A: Planet of Death ...
Some ZX81 games achieved lasting fame, such as 3D Monster Maze, a tense first-person perspective game that involved the player escaping a labyrinth with a Tyrannosaurus rex in pursuit. Written in a combination of BASIC and machine code , its innovative design led it to be hailed as the first home computer 3D game and a landmark in the history ...
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Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze. First-person maze games are differentiated from more diversified first-person party-based RPGs , dungeon crawlers , first-person shooters , and walking sims by their emphasis on navigation of largely abstracted maze environments.