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  2. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    This can involve the use of VR cameras to produce interactive films and series. [110] [111] Pornography makers use VR, usually for POV-style porn. [112] [113] In 2015, Disney was one of the first to include 360-content in popular culture, utilising the Nokia OZO camera to film 360 degrees videos for The Jungle Book (2016 film) and create VR ...

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    A 2022 research report by Piper Sandler revealed that only 26% of U.S. teens own a VR device, 5% use it daily, while 48% of teen headset owners "seldom" use it. Of the teens who don't own a VR headset , 9% plan to buy one. 50% of surveyed teens are unsure about the metaverse or don't have any interest, and don't have any plans to purchase a VR ...

  4. Ethics of technology - Wikipedia

    en.wikipedia.org/wiki/Ethics_of_technology

    Technoethics (TE) is an interdisciplinary research area that draws on theories and methods from multiple knowledge domains (such as communications, social sciences, information studies, technology studies, applied ethics, and philosophy) to provide insights on ethical dimensions of technological systems and practices for advancing a technological society.

  5. Business ethics - Wikipedia

    en.wikipedia.org/wiki/Business_ethics

    The term 'business ethics' came into common use in the United States in the early 1970s. By the mid-1980s at least 500 courses in business ethics reached 40,000 students, using some twenty textbooks and at least ten casebooks supported by professional societies, centers and journals of business ethics.

  6. Virtual Human Interaction Lab - Wikipedia

    en.wikipedia.org/wiki/Virtual_Human_Interaction_Lab

    The company's VR software is "free to any interested organization." [ 4 ] According to the Los Angeles Times , it is at the "forefront" of the [virtual reality content] movement" in 2015, at which point Jeremy Bailenson remained the head of the organization.

  7. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    [6] [7] In Snow Crash, the metaverse is envisioned as a version of the Internet that is a single, universal, and immersive virtual world, facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. [8] [2] The term "metaverse" is often linked to virtual reality technology, [9] [10] and beginning in the early 2020s, with ...

  8. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  9. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.