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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
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Afterlife is a god game released by LucasArts in June 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet.
Rorschach, one of the protagonists in the classic comic/graphic novel Watchmen (by Alan Moore and Dave Gibbons): a masked vigilante and ruthless crime-fighter, Rorschach believes in moral absolutism—good and evil as pure ends, with no shades of gray—which compels him to seek to punish any evidence of evil at all costs.
The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES. Finding the game too difficult to play through during testing, he created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game). [2]
In the 4th edition of the game, the alignment system was simplified, reducing the number of alignments to five. [4] The 5th edition of D&D returned to the previous two-axis system. [5] However, it also decoupled alignment from most of the D&D game mechanics; instead, alignment in this edition is more of a flexible roleplaying guide. [6]
The Holocaust is seen as morally worse than the Spanish influenza epidemic although the Holocaust had one third the number of deaths as the Spanish influenza epidemic. More people died in the Spanish influenza but since the Holocaust was seen as more gruesome and inhumane it is considered morally evil in peoples point of views.
For example, someone who claims "something is morally right for me to do because the people in my culture think it is right" is both a moral relativist (because what is right and wrong depends on who is doing it), and an ethical subjectivist (because what is right and wrong is determined by mental states, i.e. what people think is right and wrong).