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[citation needed] The use of a 3D game engine (the first in the series [3]) allowed development of custom vehicles, textures and character models, followed by new missions and map modifications; the success of these new types of mods started to attract widespread attention. In the following years, the modding scene became more sophisticated and ...
This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...
This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
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This was reflected by the various first party body kits and upgrades released with XMODS. The cars were distributed by RadioShack in the United States, by Hobby Products International (HPI Racing) in Japan, Mirage RC in the U.K. (Distributor of HPI Products in the U.K.), and by Carson Modellsport (Subdivision of Tamiya Germany) in Europe.
[28] However, GameZone gave the game 7.5 out of 10, saying, "On single-player, Blur is an average racing game with a powered-up twist. Repeating races and receiving beautiful cars that remain untouched due to the lack of customization gets old fast. The outdated rave-vibe, including the music and menus, don't do the presentation any favors either.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
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