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  2. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    The third generation 3DMark and the first 3D benchmark that supports DirectX 8, using key features such as vertex shaders and pixel shaders, and point sprites. [7] March 13, 2001 Windows 98 Windows 98 SE Windows ME Windows 2000 Windows XP: DirectX 8.0: Discontinued after the release of 3DMark2001 SE 3DMark2001 SE

  3. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets".

  4. Assetto Corsa - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa

    The game was first released via the Steam Early Access program in November 8th, 2013, [1] and officially left Early Access as final release version on December 19th, 2014. [ 2 ] Publisher 505 Games in partnership with Kunos Simulazioni announced on 3 June 2015 that they would bring the game to Xbox One and PlayStation 4 in 2016 [ 3 ] and on 20 ...

  5. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan is a low-level, low-overhead cross-platform API and open standard for 3D graphics and computing. [17] [18] [19] It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU.

  6. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. [2] WebGL is fully integrated with other web standards , allowing GPU -accelerated usage of physics, image processing, and effects in the HTML canvas .

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]

  8. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 11.0 features include: Support for Shader Model 5.0, Dynamic shader linking, addressable resources, additional resource types, [72] subroutines, geometry instancing, coverage as pixel shader input, programmable interpolation of inputs, new texture compression formats (1 new LDR format and 1 new HDR format), texture clamps to limit WDDM ...

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...