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  2. Approximations of π - Wikipedia

    en.wikipedia.org/wiki/Approximations_of_π

    Machin's particular formula was used well into the computer era for calculating record numbers of digits of π, [40] but more recently other similar formulae have been used as well. For instance, Shanks and his team used the following Machin-like formula in 1961 to compute the first 100,000 digits of π: [40]

  3. List of mathematical constants - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_constants

    A mathematical constant is a key number whose value is fixed by an unambiguous definition, often referred to by a symbol (e.g., an alphabet letter), or by mathematicians' names to facilitate using it across multiple mathematical problems. [1]

  4. Bailey–Borwein–Plouffe formula - Wikipedia

    en.wikipedia.org/wiki/Bailey–Borwein–Plouffe...

    Though the BBP formula can directly calculate the value of any given digit of π with less computational effort than formulas that must calculate all intervening digits, BBP remains linearithmic ((⁡)), whereby successively larger values of n require increasingly more time to calculate; that is, the "further out" a digit is, the longer it ...

  5. A New Formula for Pi Is Here. And It’s Pushing Scientific ...

    www.aol.com/formula-pi-pushing-scientific...

    The digits of pi extend into infinity, and pi is itself an irrational number, meaning it can’t be truly represented by an integer fraction (the one we often learn in school, 22/7, is not very ...

  6. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    More formulas of this nature can be given, as explained by Ramanujan's theory of elliptic functions to alternative bases. Perhaps the most notable hypergeometric inversions are the following two examples, involving the Ramanujan tau function τ {\displaystyle \tau } and the Fourier coefficients j {\displaystyle \mathrm {j} } of the J-invariant ...

  7. Gauss–Legendre algorithm - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_algorithm

    The method is based on the individual work of Carl Friedrich Gauss (1777–1855) and Adrien-Marie Legendre (1752–1833) combined with modern algorithms for multiplication and square roots. It repeatedly replaces two numbers by their arithmetic and geometric mean, in order to approximate their arithmetic-geometric mean.

  8. Pi - Wikipedia

    en.wikipedia.org/wiki/Pi

    The number π (/ p aɪ / ⓘ; spelled out as "pi") is a mathematical constant, approximately equal to 3.14159, that is the ratio of a circle's circumference to its diameter.It appears in many formulae across mathematics and physics, and some of these formulae are commonly used for defining π, to avoid relying on the definition of the length of a curve.

  9. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...