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3× USB 2.0 ports; Bluetooth 4.0; HDMI out; Support for the following control peripherals: Steam Controller, DualShock 4, Xbox One or 360 Wired Controller, Xbox 360 Wireless Controller for Windows, Logitech Wireless Gamepad F710, or keyboard and mouse; A tear-down revealed the following specific hardware parts: [6] Marvell DE3005-A1 CPU
The Retrode is a USB adapter for legacy video games that enabled the use of game cartridges and controllers with emulators. [1] Technically, the Retrode could be considered a ROM dumper in that it could create a copy of the cartridge content.
The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [8] [9] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable. [10]
User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...
The Game Boy Advance and its two redesigns, the Game Boy Advance SP and the Game Boy Micro all had wireless adapters that were meant to replace the link cable used for local multiplayer. It is not compatible with any game released prior to the adapter's release, and afterwards was only compatible with a select few games. [2]
The first generation Game Link Cable (model DMG-04) was released alongside the original Game Boy and has "large" connectors on both ends. It can only be used to link two original Game Boy consoles to play Game Link-compatible games, usually denoted by a "Game Link" logo (often read as "Game Boy Video Link") on the packaging and cartridge.
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The Multitap (the first device to be marketed with such a name) by NEC Home Electronics for the PC Engine, which launched alongside the platform in Japan on October 30, 1987, was the first multi-controller adapter made specifically for multiplayer support, allowing up to five controllers to be plugged into the console. Because the console ...
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