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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Razer Blade Stealth supports full Chroma lightning with Razer Synapse software. [6] Chroma lighting is a unique light feature on all Razer mouse and keyboard products. The device comes with pre-installed Razer Synapse software and the software supports key clicks, Macro creating and other features that are supported within other Razer keyboards.
Razer's IPO closed 18% up on the first day of trading and was the 2nd most successful IPO of 2017 in Hong Kong. [24] In April 2018, Razer announced that it was planning to fully acquire the e-payments platform MOL for about $61 million. [25] In July, Razer made its debut in Malaysia by launching an e-wallet service called Razer Pay. [26]
Dynamic range (abbreviated DR, DNR, [1] or DYR [2]) is the ratio between the largest and smallest measurable values of a specific quantity. It is often used in the context of signals, like sound and light.
Leap Motion hand-tracking, eye-tracking, automatic IPD setting Yes Varjo VR-1 [83] 2019-02-19 Yes AMOLED, OLED 1920×1080 1920×1080 (central focal area), 1440x1600 (peripheral display) 60 (central display), 16.55 (peripheral display) 60 Hz (central display) 90 Hz (peripheral display) 87º 3.5 mm audio jack optical fiber cables with USB-C 605 g
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios.
Rigid body dynamics deals with the motion of objects that cannot change shape, size, or mass but can change orientation and position. To account for rotational energy and momentum, we must describe how force is applied to the object using a moment , and account for the mass distribution of the object using an inertia tensor .
In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.The assumption that the bodies are rigid (i.e. they do not deform under the action of applied forces) simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference ...