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  2. Nevada gaming area - Wikipedia

    en.wikipedia.org/wiki/Nevada_gaming_area

    Since 1971, the Nevada Gaming Control Board (NGCB) has published an annual Abstract summarizing gaming and non-gaming revenue for the entire state. The document is roughly 250 pages long. Detailed data is provided for different groups of casinos, organized by geography, size (according to gaming revenue), and public corporations vs. privately ...

  3. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Of the 63 largest video game companies, 14 are based in the United States, 11 in Japan, and 7 each in South Korea and China.

  4. Reno (Nevada gaming area) - Wikipedia

    en.wikipedia.org/wiki/Reno_(Nevada_gaming_area)

    For FY08 gaming revenue was $872m and non-gaming revenue was $733m. Casinos with revenue over $36 million had 77% of the gaming revenue, and 82% of the non-gaming revenue. There are ten casinos in Washoe County , many of which are nearby Reno, but are not classified as being in Reno/Sparks region by the Nevada Gaming Commission.

  5. Gaming and Leisure Properties (GLPI) Surpasses Q2 FFO and ...

    www.aol.com/news/gaming-leisure-properties-glpi...

    Gaming and Leisure Properties (GLPI) delivered FFO and revenue surprises of 1.16% and 6.00%, respectively, for the quarter ended June 2021. Do the numbers hold clues to what lies ahead for the stock?

  6. LV Strip (Nevada gaming area) - Wikipedia

    en.wikipedia.org/wiki/LV_Strip_(Nevada_gaming_area)

    Presumably some of the casinos in this category have since been imploded in favor of newer resorts. At that time the average gaming revenue was $129.2 million per year and non-gaming revenue was $97.8 million (for an average of $227 million total revenue). Non-Gaming revenue has since surpassed gaming revenue for the Las Vegas Strip.

  7. Nevada Gaming Control Board - Wikipedia

    en.wikipedia.org/wiki/Nevada_Gaming_Control_Board

    The Nevada Gaming Control Board (NGCB or SGCB), also known as the State Gaming Control Board, is a Nevada state governmental agency involved in the regulation of gaming and law enforcement of Nevada gaming laws throughout the state, along with the Nevada Gaming Commission. The Nevada Gaming Control Board's Enforcement Division is the law ...

  8. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Apart from aforementioned methods of monetization, indirect monetization generate revenue from other sources that does not directly come from the player. Most frequently, this is the placement of advertisements within a game; these may take the form of banner advertisements, commercial breaks in play, or product placement in the game. [1]

  9. 2023–2025 video game industry layoffs - Wikipedia

    en.wikipedia.org/wiki/2023–2024_video_game...

    The first few months of the COVID-19 pandemic brought about a sharp increase in revenue for the gaming sector worldwide as people looked for indoor entertainment. [9] According to IDC, in 2020, revenue from mobile games climbed by 32.8% to $99.9 billion, while expenditure on digital PC and Mac games increased by 7.4% to $35.6 billion. [ 53 ]