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Unlike a regular distance-time graph, the distance is displayed on the horizontal axis and time on the vertical axis. Additionally, the time and space units of measurement are chosen in such a way that an object moving at the speed of light is depicted as following a 45° angle to the diagram's axes.
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.) The same multiplication rule holds true ...
The discovery of the linear relationship between redshift and distance, coupled with a supposed linear relation between recessional velocity and redshift, yields a straightforward mathematical expression for Hubble's law as follows: = where v is the recessional velocity, typically expressed in km/s.
Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows from solving [1] for
The speed of light in a locale is always equal to c according to the observer who is there. That is, every infinitesimal region of spacetime may be assigned its own proper time, and the speed of light according to the proper time at that region is always c. This is the case whether or not a given region is occupied by an observer.
Jerk (also known as Jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 ( SI units ) or standard gravities per second ( g 0 /s).
Since linear motion is a motion in a single dimension, the distance traveled by an object in particular direction is the same as displacement. [4] The SI unit of displacement is the metre . [ 5 ] [ 6 ] If x 1 {\displaystyle x_{1}} is the initial position of an object and x 2 {\displaystyle x_{2}} is the final position, then mathematically the ...
Displacement is the shift in location when an object in motion changes from one position to another. [2] For motion over a given interval of time, the displacement divided by the length of the time interval defines the average velocity (a vector), whose magnitude is the average speed (a scalar quantity).