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  2. Open Source Virtual Reality - Wikipedia

    en.wikipedia.org/wiki/Open_Source_Virtual_Reality

    Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software.

  3. Razer Inc. - Wikipedia

    en.wikipedia.org/wiki/Razer_Inc.

    The Razer DeathAdder gaming mouse introduced in 2006 is the company's most popular mouse line by sales, [47] having sold over 20 million units worldwide by June 2024. [48] Razer mice are used by around 8% of professional first-person shooter gamers. [49] In 2021, Razer introduced a new 8 kHz "HyperPolling" technology to power the Razer Viper 8K ...

  4. Wearable technology - Wikipedia

    en.wikipedia.org/wiki/Wearable_technology

    Razer Open-Source Virtual Reality (OSVR) for Gaming. While virtual reality (VR) was originally developed for gaming, it also can be used for rehabilitation. Virtual reality headsets are given to patients and the patients instructed to complete a series of tasks, but in a game format. This has significant benefits compared to traditional therapies.

  5. MASSIVE (software) - Wikipedia

    en.wikipedia.org/wiki/MASSIVE_(software)

    These pre-recorded animations can come from motion-capture sessions or they can be hand-animated in other 3D animation software packages. In addition to the artificial intelligence abilities of Massive , there are numerous other features, including cloth simulation, rigid body dynamics and graphics processing unit ( GPU ) based hardware rendering.

  6. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here. Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.

  7. Oculus Touch - Wikipedia

    en.wikipedia.org/wiki/Oculus_Touch

    Oculus Touch is a line of motion controller systems used by Meta Platforms (formerly Oculus) virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch ...

  8. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    They are usually flat, without information about the light's direction, whilst some game engines use multiple lightmaps to provide approximate directional information to combine with normal-maps. Lightmaps may also store separate precalculated components of lighting information for semi-dynamic lighting with shaders, such as ambient-occlusion ...

  9. Psychedelia (light synthesizer) - Wikipedia

    en.wikipedia.org/wiki/Psychedelia_(light...

    He continued to develop the light synthesizer concept, designing Colourspace (1985), Trip-a-Tron (1987), Virtual Light Machine (1990, 1994, 2000 and an unreleased version in 2003) and Neon (2004). Psychedelia, along with other older Llamasoft programs, has since become public domain software. [7] Later the author released a variant for Pebble ...