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Generative AI can also be trained on the motions of a robotic system to generate new trajectories for motion planning or navigation. For example, UniPi from Google Research uses prompts like "pick up blue bowl" or "wipe plate with yellow sponge" to control movements of a robot arm. [78]
Robot characters in video games (2 C, 33 P) Pages in category "Artificial intelligence characters in video games" The following 20 pages are in this category, out of 20 total.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
15.ai was a free non-commercial web application that used artificial intelligence to generate text-to-speech voices of fictional characters from popular media.Created by an anonymous artificial intelligence researcher known as 15 during their time at the Massachusetts Institute of Technology, the application allowed users to make characters from video games, television shows, and movies speak ...
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
For many years, sequence modelling and generation was done by using plain recurrent neural networks (RNNs). A well-cited early example was the Elman network (1990). In theory, the information from one token can propagate arbitrarily far down the sequence, but in practice the vanishing-gradient problem leaves the model's state at the end of a long sentence without precise, extractable ...
The artist worked with Deepfake technology to create an AI actor, a synthetic version of 80s movie star Ornella Muti, Deepfakes are also being used in education and media to create realistic videos and interactive content, which offer new ways to engage audiences. However, they also bring risks, especially for spreading false information, which ...
The Ghost in the Shell franchise has a number of gynoid characters: Dolls, Geisha robots and Operators. Project 2501, a rogue AI programmed to manipulate global politics, creates a cybernetic body in the form of a woman and transfers itself into the body to escape its creators. [39] In Hand Maid May (2000), the gynoids are known as Cyberdolls ...
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