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  2. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    The convex hull of a simple polygon is divided by the polygon into pieces, one of which is the polygon itself and the rest are pockets bounded by a piece of the polygon boundary and a single hull edge. Although many algorithms have been published for the problem of constructing the convex hull of a simple polygon, nearly half of them are ...

  3. Rectangle packing - Wikipedia

    en.wikipedia.org/wiki/Rectangle_packing

    Given a rectilinear polygon (whose sides meet at right angles) R in the plane, a set S of points in R, and a set of identical squares, the goal is to find the largest number of non-overlapping squares that can be packed in points of S. Suppose that, for each point p in S, we put a square centered at p. Let G S be the intersection graph of these ...

  4. Rotating calipers - Wikipedia

    en.wikipedia.org/wiki/Rotating_calipers

    Sequence of probes around the convex hull of a polygon to determine its diameter using Rotating Caliper method. In computational geometry, the method of rotating calipers is an algorithm design technique that can be used to solve optimization problems including finding the width or diameter of a set of points.

  5. Pick's theorem - Wikipedia

    en.wikipedia.org/wiki/Pick's_theorem

    The subdivision of the polygon into triangles forms a planar graph, and Euler's formula + = gives an equation that applies to the number of vertices, edges, and faces of any planar graph. The vertices are just the grid points of the polygon; there are = + of them. The faces are the triangles of the subdivision, and the single region of the ...

  6. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    The hexagonal packing of circles on a 2-dimensional Euclidean plane. These problems are mathematically distinct from the ideas in the circle packing theorem.The related circle packing problem deals with packing circles, possibly of different sizes, on a surface, for instance the plane or a sphere.

  7. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    In decision problem versions of the art gallery problem, one is given as input both a polygon and a number k, and must determine whether the polygon can be guarded with k or fewer guards. This problem is ∃ R {\displaystyle \exists \mathbb {R} } -complete , as is the version where the guards are restricted to the edges of the polygon. [ 10 ]

  8. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    Once all sides of the clip polygon have been processed, the final generated list of vertices defines a new single polygon that is entirely visible. Note that if the subject polygon was concave at vertices outside the clipping polygon, the new polygon may have coincident (i.e., overlapping) edges – this is acceptable for rendering, but not for ...

  9. Stars and bars (combinatorics) - Wikipedia

    en.wikipedia.org/wiki/Stars_and_bars_(combinatorics)

    For any pair of positive integers n and k, the number of k-tuples of non-negative integers whose sum is n is equal to the number of multisets of size k − 1 taken from a set of size n + 1, or equivalently, the number of multisets of size n taken from a set of size k, and is given by