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  2. Takuzu - Wikipedia

    en.wikipedia.org/wiki/Takuzu

    LinkedIn publishes a version of this game as well, called Tango. [9] Certain names imply specific symbols being used. For example, Binary Puzzles use 1s and 0s (i.e. binary numbers), Tic-Tac-Logic uses Xs and Os (like tic-tac-toe), Eins und Zwei uses 1s and 2s, and Tohu-Wa-Vohu uses T and V symbols. However, many of the names are used for any ...

  3. Binary game - Wikipedia

    en.wikipedia.org/wiki/Binary_game

    In the binary game, one is given a fixed subset X of the set {0,1} N of all sequences of 0s and 1s. The players take it in turn to choose a digit 0 or 1, and the first player wins if the sequence they form lies in the set X. Another way to represent this game is to pick a subset of the interval [,] on the real line, then the players ...

  4. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  5. Gokigen Naname - Wikipedia

    en.wikipedia.org/wiki/Gokigen_Naname

    Gokigen Naname is played on a rectangular grid in which numbers in circles appear at some of the intersections on the grid.. The object is to draw diagonal lines in each cell of the grid, such that the number in each circle equals the number of lines extending from that circle.

  6. Rush Hour (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Rush_Hour_(puzzle)

    The goal of the game is to get only the red car out through the exit of the board by moving the other vehicles out of its way. However, the cars and trucks (set up before play, according to a puzzle card) obstruct the path of both the red car and each other, which makes the puzzle even more difficult.

  7. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    It was designed to play human opponents in games of noughts and crosses (tic-tac-toe) by returning a move for any given state of play and to refine its strategy through reinforcement learning. This was one of the first types of artificial intelligence.

  8. Nurikabe (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Nurikabe_(puzzle)

    Nurikabe (hiragana: ぬりかべ) is a binary determination puzzle named for Nurikabe, an invisible wall in Japanese folklore that blocks roads and delays foot travel. Nurikabe was apparently invented and named by the publisher Nikoli ; other names (and attempts at localization) for the puzzle include Cell Structure and Islands in the Stream .

  9. Light Up (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Light_Up_(puzzle)

    Light Up (Japanese: 美術館 bijutsukan, art gallery), also called Akari (明かり, light) is a binary-determination logic puzzle published by Nikoli. As of 2011, three books consisting entirely of Light Up puzzles have been published by Nikoli.