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  2. Floating-point error mitigation - Wikipedia

    en.wikipedia.org/wiki/Floating-point_error...

    Variable length arithmetic represents numbers as a string of digits of a variable's length limited only by the memory available. Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions.

  3. The Backrooms - Wikipedia

    en.wikipedia.org/wiki/The_Backrooms

    [3] [5] Happy Mag noted in particular two other levels: Level 1, a level with industrial architecture, and Level 2, a darkly lit level with long service tunnels, with the original version named Level 0. [5] As new levels were devised in r/backrooms, a faction of fans who preferred the original Backrooms split off from the fandom.

  4. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used. For IEEE standard where the base β {\displaystyle \beta } is 2 {\displaystyle 2} , this means when there is a tie it is rounded so that the last digit is equal to 0 {\displaystyle 0} .

  5. Pentium FDIV bug - Wikipedia

    en.wikipedia.org/wiki/Pentium_FDIV_bug

    [2] The severity of the FDIV bug is debated. Though rarely encountered by most users (Byte magazine estimated that 1 in 9 billion floating point divides with random parameters would produce inaccurate results), [3] both the flaw and Intel's initial handling of the matter were heavily criticized by the tech community.

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    Floating-point arithmetic operations, such as addition and division, approximate the corresponding real number arithmetic operations by rounding any result that is not a floating-point number itself to a nearby floating-point number. [1]: 22 [2]: 10 For example, in a floating-point arithmetic with five base-ten digits, the sum 12.345 + 1.0001 ...

  7. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The IEEE 754 specification—followed by all modern floating-point hardware—requires that the result of an elementary arithmetic operation (addition, subtraction, multiplication, division, and square root since 1985, and FMA since 2008) be correctly rounded, which implies that in rounding to nearest, the rounded result is within 0.5 ulp of ...

  8. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  9. Subnormal number - Wikipedia

    en.wikipedia.org/wiki/Subnormal_number

    Conversely, a denormalized floating-point value has a significand with a leading digit of zero. Of these, the subnormal numbers represent values which if normalized would have exponents below the smallest representable exponent (the exponent having a limited range). The significand (or mantissa) of an IEEE floating-point number is the part of a ...