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  2. reStructuredText - Wikipedia

    en.wikipedia.org/wiki/ReStructuredText

    reStructuredText (RST, ReST, or reST) is a file format for textual data used primarily in the Python programming language community for technical documentation.. It is part of the Docutils project of the Python Doc-SIG (Documentation Special Interest Group), aimed at creating a set of tools for Python similar to Javadoc for Java or Plain Old Documentation (POD) for Perl.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Unlike Python, GDScript is optimized for Godot's scene-based architecture and can specify strict typing of variables. Godot's developers have stated that many alternative third-party scripting languages such as Lua , Python , and Squirrel were tested before deciding that using a custom language allowed for superior optimization and editor ...

  4. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    A classic example are the data structures used representing characters in a word processor. Naively, each character in a document might have a glyph object containing its font outline, font metrics, and other formatting data. However, this would use hundreds or thousands of bytes of memory for each character. Instead, each character can have a ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  6. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    BDF – Binary Data Format – raw data from recovered blocks of unallocated space on a hard drive; CBP – CD Box Labeler Pro, CentraBuilder, Code::Blocks Project File, Conlab Project; CEX – SolidWorks Enterprise PDM Vault File; COL – Nintendo GameCube proprietary collision file (.col) CREDX – CredX Dat File

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Creating a platform game in Godot. In many cases, game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner.

  8. Word2vec - Wikipedia

    en.wikipedia.org/wiki/Word2vec

    The idea of skip-gram is that the vector of a word should be close to the vector of each of its neighbors. The idea of CBOW is that the vector-sum of a word's neighbors should be close to the vector of the word. In the original publication, "closeness" is measured by softmax, but the framework allows other ways to measure closeness.

  9. Open Asset Import Library - Wikipedia

    en.wikipedia.org/wiki/Open_Asset_Import_Library

    Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere. [2] Given the importance and benefits of Assimp, a pure Java (/Kotlin) port is being developed here. The imported data is provided in a straightforward, hierarchical data structure.