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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Video game console operating system: Microsoft: In May 2020, the Xbox operating system source code was leaked. Zork and other Infocom games 1977 2008 Various Adventure game: Infocom: In 2008 a back-up with the source code of all Infocom's video games appeared from an anonymous Infocom source and was archived by the Internet Archive's Jason Scott.

  3. MAME - Wikipedia

    en.wikipedia.org/wiki/MAME

    MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms. [1]

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]

  5. Why the return of Backyard Baseball means so much to ball ...

    www.aol.com/sports/why-return-backyard-baseball...

    Backyard Baseball has also lived on thanks to the efforts of a small but ferocious online community of players who found a way to make the 2001 version of the game compatible with modern technology.

  6. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution. Tutorials can be important since they are a player's first impression of a game, and an overly ...

  7. 38 Studios - Wikipedia

    en.wikipedia.org/wiki/38_Studios

    The concept for 38 Studios was created by Curt Schilling, a professional baseball player who in private life was an avid gamer. [1] He attributed his wish to create a game of his own to disliking the design of the massively multiplayer online role-playing game (MMORPG) EverQuest II (2004).

  8. MLB 2K - Wikipedia

    en.wikipedia.org/wiki/MLB_2K

    The game included Inside Edge scouting, Swing Stick hitting, and Payoff Pitching. The game was released on April 3, 2006, for the PlayStation 2 and Xbox; April 10 for the Xbox 360, and April 13 for the PSP. The game was also released for the GameCube, making it the first and only MLB 2K title to ever appear on the system. The cover baseball ...

  9. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    Narrat was inspired by games like Disco Elysium in its visual layout and presence of RPG mechanics, as well as dice-based tabletop role playing games style skill checks. [25] It features an easy to learn script language [ 26 ] that allows anyone to efficiently write large visual novels that can contain more advanced RPG mechanics like an ...