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HYPR-RX enables Radeon Anti-Lag, Boost, and Super Resolution. In supported games, this is done automatically according to a user's AMD Software settings; otherwise, it requires some configuration in-game. HYPR-RX requires an RDNA3 GPU. [11] Radeon Chill lowers performance when the AMD drivers detect idle moments in games and can set frame rate ...
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
The Vega microarchitecture was AMD's high-end graphics cards line, [13] and is the successor to the R9 300 series enthusiast Fury products. Partial specifications of the architecture and Vega 10 GPU were announced with the Radeon Instinct MI25 in December 2016. [14] AMD later released the details of the Vega architecture.
AMD acknowledged the issue and it was added to the list of known issues to be addressed with future updates to drivers and Radeon Adrenalin software. [28] On December 22, 2022, Adrenalin Edition 22.12.2 was released and its RDNA 3-exclusive driver significantly reduced the GPU's power usage at idle and when decoding video.
The Radeon HD 5900 series utilizes two Cypress graphics processors and a third-party PCI-E bridge. Similar to Radeon HD 4800 X2 series graphics cards; however, AMD has abandoned the use of X2 moniker for dual-GPU variants starting with Radeon HD 5900 series, making it the only series within the Evergreen GPU family to have two GPUs on one PCB.
Apple. Apple (NASDAQ:AAPL) is a company that people just love to doubt. The stock started 2024 with a pretty expensive multiple, only to end the year with an even pricier one (shares go for almost ...
In computing, a crash, or system crash, occurs when a computer program such as a software application or an operating system stops functioning properly and exits. On some operating systems or individual applications, a crash reporting service will report the crash and any details relating to it (or give the user the option to do so), usually to ...
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".