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The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic
First multiply the quarters by 47, the result 94 is written into the first workspace. Next, multiply cwt 12*47 = (2 + 10)*47 but don't add up the partial results (94, 470) yet. Likewise multiply 23 by 47 yielding (141, 940). The quarters column is totaled and the result placed in the second workspace (a trivial move in this case).
Another method is multiplication by 3. A number of the form 10x + y has the same remainder when divided by 7 as 3x + y. One must multiply the leftmost digit of the original number by 3, add the next digit, take the remainder when divided by 7, and continue from the beginning: multiply by 3, add the next digit, etc.
Four bags with three marbles per bag gives twelve marbles (4 × 3 = 12). Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit.
With the chisanbop method it is possible to represent all numbers from 0 to 99 with the hands, rather than the usual 0 to 10, and to perform the addition, subtraction, multiplication and division of numbers. [4] The system has been described as being easier to use than a physical abacus for students with visual impairments. [5]
Since 9 = 10 − 1, to multiply a number by nine, multiply it by 10 and then subtract the original number from the result. For example, 9 × 27 = 270 − 27 = 243. This method can be adjusted to multiply by eight instead of nine, by doubling the number being subtracted; 8 × 27 = 270 − (2×27) = 270 − 54 = 216.
Multiplying billiard balls (Excelsior Ball Trick, August Roterberg, 1898) is a magic routine that is popular with both amateur and advanced conjurors but still rarely seen. As its name implies, the magician uses sleight of hand to manipulate a number of billiard balls (the balls are often smaller than actual billiard balls), giving the ...
Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.