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  2. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    Nintendo 64 games generally used faster and more compact 32-bit data-operations, [74] as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges).

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics , interactive 3D applications, virtual reality , and, formerly, video games.

  4. Mac Pro - Wikipedia

    en.wikipedia.org/wiki/Mac_Pro

    A 64-bit EFI firmware was not introduced until the MacPro3,1, earlier models can only operate as 32-bit despite having 64-bit Xeon processors, however this only applies to the EFI side of the System, as the Mac boots everything else in BIOS Compatibility mode, and operating systems can take advantage of full 64 bit support.