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Legacy material from the original Numenera book, not included in the new edition, were made available for free as a PDF. [11] Numenera: Destiny is mostly new material offering three new character types: Arkus, Delve, and Wright, new descriptors and new foci. The book also emphasizes crafting along with community protection and development with ...
Download as PDF; Printable version; In other projects ... Video game based on the Numenera RPG: Torment: Tides of Numenera (2017) Ogre. Video games based on the Ogre ...
An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]
The Strange uses the Cypher System, developed for Numenera and is played primarily using a d20, but is used to determine if the player has beaten the difficulty of the task. The GM sets the initial difficulty and will relay that to the player prior to the roll to help them determine their course of action.
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio. [1]
The Strange is a Kickstarter-funded table-top RPG created by Cook and Bruce Cordell using the same Cypher System ruleset as Numenera. The game, which involves traveling through different worlds known as Recursions, was released in August 2014. [29]
The game mechanics of Invisible Sun are based on the Cypher System, introduced with the Numenera game, with some modifications to simplify involved math and allow for more complex characters and powerful and unpredictable magic. Players have a significant influence on the stories, as character goals play a big role within the rules.
Robert J. Schwalb has worked for Wizards of the Coast.His works produced for the Dungeons & Dragons game include: Fiendish Codex II: Tyrants of the Nine Hells (2006, with Robin Laws), Drow of the Underdark (2007, with Ari Marmell, Anthony Pryor, and Greg A. Vaughan), Elder Evils (2007), Exemplars of Evil (2007), Tome of Magic (2006, with Matthew Sernett, Dave Noonan, and Ari Marmell), Player's ...