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  2. Need for Speed: Shift - Wikipedia

    en.wikipedia.org/wiki/Need_for_Speed:_Shift

    The soundtrack of Shift remains similar to that of Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list [10] as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon. [11] In addition to the standard edition, a "Special Edition" of the game was released exclusive to Europe.

  3. List of Need for Speed video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Need_for_Speed...

    Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]

  4. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V 's release. [84] Many players reported connection difficulties and game freezes during load screens. [ 85 ] [ 86 ] Rockstar released a technical patch on 5 October in an effort to resolve the issues, [ 87 ] but problems persisted the second week as some ...

  5. Shift 2: Unleashed - Wikipedia

    en.wikipedia.org/wiki/Shift_2:_Unleashed

    Shift 2: Unleashed (also known as Need for Speed: Shift 2 Unleashed) is a racing video game, the seventeenth installment of the Need for Speed series. It was developed by Slightly Mad Studios and published by Electronic Arts. The game serves as a direct sequel to Need for Speed: Shift and expands on many aspects that were introduced in the ...

  6. Slightly Mad Studios - Wikipedia

    en.wikipedia.org/wiki/Slightly_Mad_Studios

    In September 2009, Slightly Mad Studios released Need for Speed: Shift with Electronic Arts. [3] Its sequel Shift 2: Unleashed was announced in November 2010 and released in March 2011. [4] [5] [6] The company uses a distributed development structure, with developers living across the world and working remotely. [7]

  7. Need for Speed (2015 video game) - Wikipedia

    en.wikipedia.org/wiki/Need_for_Speed_(2015_video...

    Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles. [3] [4] [5] Need for Speed has a redesigned 'Wrap Editor', and body modifications return to the series after nearly five years. The game features real-life tuning companies including RAUH-Welt Begriff, SEIBON, and RTR Mustang.

  8. Need for Speed: The Run - Wikipedia

    en.wikipedia.org/wiki/Need_for_Speed:_The_Run

    Those who pre-ordered the game received a PC Digital download for one of five past Need for Speed titles (Hot Pursuit, Shift 2: Unleashed, Shift, Undercover and Prostreet). The Need for Speed The Run Carbon Challenge Series was also included as a pre-order bonus. This offer was only available until November 14, 2011.

  9. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Public reception to the team's previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3) was considered during the process. [41] [42] To increase the pace of shootouts, the team removed hard locking—a central mechanic in Grand Theft Auto IV that instantly locks onto the enemy nearest to the crosshair.