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Lincity was created around 1995 as SimCity clone for Linux by I. J. Peters and hosted on SourceForge in 2001. [2] Lincity was originally designed for Linux, but was ported later to Microsoft Windows, BeOS, OS/2, AmigaOS 4, and other operating systems. Mac OS X is supported when compiled from source code using GCC and run using X11.app.
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
OpenCity is the product of programmer Duong-Khang Nguyen and 3D artist Frédéric Rodrigo. Nguyen was inspired by the open source game FreeReign; when he realized that the FreeReign project was cancelled and the source code was not in the condition to be improved, he began development on his own city-building simulator. [3]
Islanders (stylized in all uppercase) is a casual city-building game developed and published by German indie game studio Grizzly Games. It was initially released on Steam for Microsoft Windows on 4 April 2019, and support for macOS and Linux was added in June that year.
Linux July 19, 2000 [5] iOS December 18, 2008 [6] Genre(s) City-building: Mode(s) Single-player: SimCity 3000 is a city building simulation video game released in ...
Sci-fi racer for Linux, Windows and Android which is using the Irrlicht engine. Hammerfight: 2009 2011 physics based combat zlib [48] commercial 2D: For the third Humble Indie Bundle [49] [50] Ryan C. Gordon ported the underlying game engine, "Haaf's Game Engine", to Linux and Mac OS X, and released source code under the zlib license. [51] [52 ...
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Rise to Ruins (formerly Retro-Pixel Castles) is a city-building strategy video game developed by Raymond Doerr and published by his independent company, SixtyGig Games, for Microsoft Windows, OS X, and Linux. The game was released into Steam Early Access on 27 October 2014. [1] [2]