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Up to EAX 2.0, the technology was based around the effects engine aboard the E-mu 10K1 on Creative Technology's and the Maestro2 on ESS1968 chipset driven sound cards. The hardware accelerated effects engine is an E-mu FX8010 DSP integrated into the Creative Technology's audio chip and was historically used to enhance MIDI output by adding ...
The speed of applying a full screen effect is independent of the complexity of the image. In 3D rendering applications such as video games, common full screen effects include color filters, depth of field, and full screen bloom. A color filter, for example, may desaturate an image or convert it to grayscale.
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Though the noise level of 16-bit audio systems (such as CD players) is commonly quoted (on the basis of calculations that take no account of subjective effect) as −96 dB relative to FS (full scale), the best 468-weighted results are in the region of −68 dB relative to Alignment Level (commonly defined as 18 dB below FS) i.e. −86 dB ...
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.
The sound is used on trailers for THX-certified movie theaters, home video releases, video games, and in-car entertainment systems. The Deep Note was partially previewed on the opening track of the 1983 album The Digital Domain: A Demonstration, where it was included among sound effects that were combined with the Deep Note itself.
In digital and analog audio, headroom refers to the amount by which the signal-handling capabilities of an audio system can exceed a designated nominal level. [1] Headroom can be thought of as a safety zone allowing transient audio peaks to exceed the nominal level without damaging the system or the audio signal, e.g., via clipping.
This effect is how Dolby B works and why it was introduced. Cassette noise, which was predominately high frequency and unavoidable given the small size and speed of the recorded track could be made subjectively much less important. The noise sounded 10 dB quieter, but failed to measure much better unless 468-weighting was used rather than A ...