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  2. Double dabble - Wikipedia

    en.wikipedia.org/wiki/Double_dabble

    The algorithm operates as follows: Suppose the original number to be converted is stored in a register that is n bits wide. Reserve a scratch space wide enough to hold both the original number and its BCD representation; n + 4×ceil(n/3) bits will be enough. It takes a maximum of 4 bits in binary to store each decimal digit.

  3. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  4. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    In computer science, the shunting yard algorithm is a method for parsing arithmetical or logical expressions, or a combination of both, specified in infix notation. It can produce either a postfix notation string, also known as reverse Polish notation (RPN), or an abstract syntax tree (AST). [ 1 ]

  5. Modular multiplicative inverse - Wikipedia

    en.wikipedia.org/wiki/Modular_multiplicative_inverse

    Use the extended Euclidean algorithm to compute k −1, the modular multiplicative inverse of k mod 2 w, where w is the number of bits in a word. This inverse will exist since the numbers are odd and the modulus has no odd factors. For each number in the list, multiply it by k −1 and take the least significant word of the result.

  6. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  7. Lychrel number - Wikipedia

    en.wikipedia.org/wiki/Lychrel_number

    A Lychrel number is a natural number that cannot form a palindrome through the iterative process of repeatedly reversing its digits and adding the resulting numbers. This process is sometimes called the 196-algorithm , after the most famous number associated with the process.

  8. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  9. Trapdoor function - Wikipedia

    en.wikipedia.org/wiki/Trapdoor_function

    An example of a simple mathematical trapdoor is "6895601 is the product of two prime numbers. What are those numbers?" A typical "brute-force" solution would be to try dividing 6895601 by many prime numbers until finding the answer. However, if one is told that 1931 is one of the numbers, one can find the answer by entering "6895601 ÷ 1931 ...