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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.

  3. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. [ 2 ] A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which ...

  4. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardware" implies that it is ...

  5. Host (network) - Wikipedia

    en.wikipedia.org/wiki/Host_(network)

    A host is a node that participates in user applications, either as a server, client, or both. A server is a type of host that offers resources to the other hosts. Typically a server accepts connections from clients who request a service function. [4] Every network host is a node, but not every network node is a host.

  6. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    In computer science, inter-process communication (IPC), also spelled interprocess communication, are the mechanisms provided by an operating system for processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers , where the client requests data and the server responds to client requests. [ 1 ]

  7. Thin client - Wikipedia

    en.wikipedia.org/wiki/Thin_client

    In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low-performance) computer that has been optimized for establishing a remote connection with a server-based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.

  8. Cloud computing - Wikipedia

    en.wikipedia.org/wiki/Cloud_computing

    Client–server model – Client–server computing refers broadly to any distributed application that distinguishes between service providers (servers) and service requestors (clients). [108] Computer bureau – A service bureau providing computer services, particularly from the 1960s to 1980s.

  9. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In content management systems, the terms frontend and backend may refer to the end-user facing views of the CMS and the administrative views, respectively. [ 1 ] [ 2 ] In speech synthesis , the frontend refers to the part of the synthesis system that converts the input text into a symbolic phonetic representation, and the backend converts the ...