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This is a comprehensive index of business simulation games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Games of this type emphasize the life of a trader or merchant involving the transportation of goods or commodities for profit, [1] often as a free-lance agent, smuggler or privateer. References [ edit ]
Space Warlord Organ Trading Simulator is a business simulation game developed and published by Strange Scaffold for Microsoft Windows, Xbox One, and Xbox Series X/S on December 7, 2021, and for Nintendo Switch on April 29, 2022. The game takes place in a far dystopian future where the player accrues power and wealth through the organ trade.
The simulator works as a stock market game by providing players with virtual cash to buy and sell investments. Pros. Investors can simulate success in the market by trying real-world strategies.
Mineko's Night Market received mixed reviews on Metacritic. [5] Though they praised the art, PC Gamer criticized the "muddled gameplay and conflicted writing" and said it should have focused more strongly on either. [2] IGN described it as "an adorable little sim that could've been cozy" but forces players to engage in too much grinding. [6]
Electronic Games awarded Millionaire the 1985 Arkie Awards for "Best Electronic Money Game". [2] Davis Foulger for PC Magazine reviewed it in December 1982, considering it to be enjoyable by people who actually use the stock market. [3]
If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is not comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as Flight Simulator or Lineage and number of accounts from free-to-play games such as Hearthstone are ...
Markstrat is a multiplayer business market simulation game developed by Jean-Claude Larréché and Professor Hubert Gatignon in which players take control of a virtual corporation. [1] Players make a number of decisions in marketing, finance, research and development, and other areas in order to achieve a better performance than competing ...