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  2. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]

  3. Auto Modellista - Wikipedia

    en.wikipedia.org/wiki/Auto_Modellista

    Auto Modellista attempts to be a very technical racing game, with an immense amount of available parts and settings for the selection of cars provided to the player. . Various aspects of each car can be tuned, allowing the player to tweak the performance of

  4. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...

  5. noclip.website - Wikipedia

    en.wikipedia.org/wiki/Noclip.website

    noclip.website is an online video game map viewer created in 2018, allowing visitors to browse a selection of datamined levels from several games and travel through them in noclip mode without being hindered by walls, objects or gravity. It therefore allows exploration in ways not intended by the game's developers, providing new insights into ...

  6. Project CARS (video game) - Wikipedia

    en.wikipedia.org/wiki/Project_CARS_(video_game)

    Project CARS is intended to represent a realistic driving simulation. [4] In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. [5]

  7. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  8. Automotive navigation system - Wikipedia

    en.wikipedia.org/wiki/Automotive_navigation_system

    Map data vendors such as Tele Atlas and Navteq create the base map in a GDF (Geographic Data Files) format, but each electronics manufacturer compiles it in an optimized, usually proprietary manner. GDF is not a CD standard for car navigation systems. GDF is used and converted onto the CD-ROM in the internal format of the navigation system.

  9. Random map - Wikipedia

    en.wikipedia.org/wiki/Random_map

    Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map.