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Jejemon (Tagalog pronunciation: [ˈdʒɛdʒɛmɔ̝n]) was a popular culture phenomenon in the Philippines. [1] The Philippine Daily Inquirer describes Jejemons as a "new breed of hipster who have developed not only their own language and written text but also their own subculture and fashion."
As of 2019, the average typing speed on a mobile phone was 36.2 wpm with 2.3% uncorrected errors—there were significant correlations with age, level of English proficiency, and number of fingers used to type. [3] Some typists have sustained speeds over 200 wpm for a 15-second typing test with simple English words. [4]
From the 1920s through the 1970s, typing speed (along with shorthand speed) was an important secretarial qualification and typing contests were popular and often publicized by typewriter companies as promotional tools. A less common measure of the speed of a typist, CPM is used to identify the number of characters typed per minute.
It is so widespread that a non-native speaker can be identified easily because they predominantly speak Tagalog, whereas a native speaker would switch freely with English. [ 2 ] [ 3 ] [ 4 ] According to the linguist Maria Lourdes S. Bautista, there are two contrasting types of code-switching in the Philippines: deficiency-driven and proficiency ...
In a speed typing contest ... These contests have been common in North America since the 1930s and were used to test the relative efficiency of typing with ...
Hokaglish (or Philippine Hybrid Hokkien, / ˈ h ɒ k ə ɡ l ɪ ʃ /), also known by locals as Sa-lam-tsam oe (mixed language, Tai-lo: sann-lām-tsham-uē, [sã˧˧lam˦˩→˨˩t͡sʰam˧˧ue˦˩]), is an oral contact language primarily resulting among three languages: (1) Philippine Hokkien Chinese, (2) Tagalog/Filipino and (3) Philippine English. [1]
From TikTok to the kitchen table, words like “rizzler” and “skibidi” are finding a foothold in the lexicon of today’s tweens. Oxford University, which named ‘rizz’ as its word of the ...
When completed successfully, if high-scoring players achieve a score that is 25% higher than their recorded CAPTCHA speed, an additional challenge-response test will be reactivated. After a player completes a race, five metrics measure the user's performance: registered wpm, unlagged wpm, accuracy, points, and rank.