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The Learning Company: Super Solvers/Super Seekers: 1990 Tuxmath Bill Kendrick et al. Mathematics Mathletics: Mathematics N/A 2005 Storybook Weaver: MECC: Storybook creation N/A 1994 Swamp Gas Visits the United States of America: Inline Design Geography (USA) N/A 1990 Time Riders in American History: The Learning Company: History (USA) N/A 1992 ...
Bonus: 5 Great Educational Apps. When you simply have to give into screen time, open up Learning Games For Toddlers and watch them master a variety of alphabet-centric games. Age range: 2-4. Help ...
Museum Madness is an educational video game for MS-DOS and Macintosh developed by Novotrade for MECC, and was released in 1994.The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory.
The game's plot revolves around the notorious Dr. Thanatopsis Dread, who is trying to take over the world. To lend credibility to his bid for world domination, Dread manipulated historical records to make it seem like his ancestors were responsible for major accomplishments in American history from 1492 to 1905. Players must travel through time ...
Buy Now: amazon.com #3 Unearth Ancient Secrets With The National Geographic Mega Fossil Dig Kit And Let Your Kids Become Junior Paleontologists. It's A Hands-On Adventure That Brings Prehistory To ...
ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
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