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Generative AI has been used in video game production beyond imagery, especially for level design (e.g., for custom maps) and creating new content (e.g., quests or dialogue) or interactive stories in video games. [165] [166] AI has also been used in the literary arts, [167] such as helping with writer's block, inspiration, or rewriting segments.
Adobe Firefly is a generative machine learning text-to-image model included as part of Adobe Creative Cloud.It is currently being tested in an open beta phase. [1] [2] [3]Adobe Firefly is developed using Adobe's Sensei platform.
Buildbox 4 is the latest iteration of the Buildbox game development platform, incorporating artificial intelligence (AI) to facilitate the game design process. This version introduces AI-driven functionalities that assist users in generating game assets, scenes, and in the editing of game levels, aiming to streamline the development process.
Neuro-sama is an artificial intelligence VTuber and chatbot that livestreams on her creator's Twitch channel "vedal987". Her speech and personality are powered by an artificial intelligence (AI) system which utilizes a large language model, allowing her to communicate with viewers in the stream's chat.
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YouTube Studio offers features for creators to manage their own channels, including a dashboard for news and personal notifications, [7] [8] general management of one's own videos on the platform, [9] channel analytics, [10] monetization and copyright management, [11] [12] and other resources and tools for channel customization. [13] [14] [15] [16]
For eligible content creators, YouTube Spaces were completely free to use and including the use of equipment, studio space, postproduction facilities, trainings and workshops provided by YouTube. There were ten physical YouTube Spaces around the world. [3] The first YouTube space was opened at Google's London Kings Cross offices in 2012. [4]
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