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  2. Part 1: Inside Epic Games’ Cary HQ, a small team of ... - AOL

    www.aol.com/part-1-inside-epic-games-090000004.html

    Fortnite’s “overnight” success was years in the making, and almost didn’t happen. Part 1: Inside Epic Games’ Cary HQ, a small team of developers and artists fought to save Fortnite ...

  3. Part 2: Five years on, Fortnite’s future still was uncertain ...

    www.aol.com/news/part-2-five-years-fortnite...

    Two years later, in March 2017, the South Korean publisher Krafton debuted PlayerUnknown’s Battlegrounds, a gritty, realistic battle royale shooter that became one of the world’s most-played ...

  4. Fortnite just had its biggest day ever, 5.5 years after it ...

    www.aol.com/finance/fortnite-just-had-biggest...

    (That’s more than 11,643 years, if you’re curious.) The surge in new and returning players comes after the publisher’s latest launch of the game took it back to one of its original maps from ...

  5. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  6. Fortnite seasonal events - Wikipedia

    en.wikipedia.org/wiki/Fortnite_seasonal_events

    One of these items, a Durrr-Burger head, ended up in the real world. [7] The southeastern corner of the map was turned into a desert, and smaller rifts began to appear as a new gameplay feature, teleporting players into the sky. [8] Near the end of the season, the massive rift closed, but not before transporting a large purple Cube to the Island.

  7. Part 3: The whirlwind and windfalls within Cary’s Epic Games ...

    www.aol.com/part-3-inside-whirlwind-windfalls...

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  8. Epic Games v. Apple - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_v._Apple

    Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...

  9. Tim Sweeney - Wikipedia

    en.wikipedia.org/wiki/Tim_Sweeney

    Sweeney spent the week there, learning BASIC and establishing his interest in programming; while he had had a Commodore 64 before, Sweeney was much more taken by how easy the IBM PC was to use. [6] When his family got an Apple II , Sweeney began in earnest learning how to program on that, trying to make Adventure 2 in the spirit of the Atari ...