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Any non-self-crossing quadrilateral with exactly one axis of symmetry must be either an isosceles trapezoid or a kite. [5] However, if crossings are allowed, the set of symmetric quadrilaterals must be expanded to include also the crossed isosceles trapezoids, crossed quadrilaterals in which the crossed sides are of equal length and the other sides are parallel, and the antiparallelograms ...
In calculus, the trapezoidal rule (also known as the trapezoid rule or trapezium rule) [a] is a technique for numerical integration, i.e., approximating the definite integral: (). The trapezoidal rule works by approximating the region under the graph of the function f ( x ) {\displaystyle f(x)} as a trapezoid and calculating its area.
In geometry, a trapezoid (/ ˈ t r æ p ə z ɔɪ d /) in North American English, or trapezium (/ t r ə ˈ p iː z i ə m /) in British English, [1] [2] is a quadrilateral that has at least one pair of parallel sides. [3] The parallel sides are called the bases of the trapezoid.
Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]
In the case of a pyramid, the base faces are polygonal and the side faces are trapezoidal. A right frustum is a right pyramid or a right cone truncated perpendicularly to its axis; [3] otherwise, it is an oblique frustum. In a truncated cone or truncated pyramid, the truncation plane is not necessarily
In a triangle, any arbitrary side can be considered the base. The two endpoints of the base are called base vertices and the corresponding angles are called base angles. The third vertex opposite the base is called the apex. The extended base of a triangle (a particular case of an extended side) is the line that contains the base.
A ternary / ˈ t ɜːr n ər i / numeral system (also called base 3 or trinary [1]) has three as its base. Analogous to a bit , a ternary digit is a trit ( tri nary dig it ). One trit is equivalent to log 2 3 (about 1.58496) bits of information .
The following is a list of centroids of various two-dimensional and three-dimensional objects. The centroid of an object in -dimensional space is the intersection of all hyperplanes that divide into two parts of equal moment about the hyperplane.