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A pet simulator (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
In the game, players can obtain so-called "passes". These can be purchased and serve as an in-game currency in order to buy in-game items. These items change the appearances of the horses, boost their skills, and alter their life cycle. Players can also use passes to buy equus, another in-game currency.
Horses can breed with Przewalski's horse to produce fertile hybrids. Mule, a cross of female horse and a male donkey. Hinny, a cross between a female donkey and a male horse. Mules and hinnies are examples of reciprocal hybrids. Kunga, a cross between a donkey and a Syrian wild ass. Zebroids. Zeedonk or zonkey, a zebra/donkey cross. Zorse, a ...
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The generation times were only reduced again in the last 200 years following industrial breeding - the emergence of new horse breed types tailored to specific tasks," Librado added.
Breeding was an important part of the Horseland World game. Players could extend the capabilities of an animal to earn more points by passing a portion of the points earned by a horse on to their offspring, giving that foal a higher starting point level. Players could choose to breed among their own horses or with horses owned by others.
A lower-cost alternative mating strategy, useful to bachelors without a harem, is kleptogyny (from Greek klepto-"stealing" and -gyny "female"), where a male sneaks in to mate while the harem owner is distracted: in the case of red deer, when the harem stag is involved in a fight with another older stag.