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  2. Crossover (evolutionary algorithm) - Wikipedia

    en.wikipedia.org/wiki/Crossover_(evolutionary...

    Crossover in evolutionary algorithms and evolutionary computation, also called recombination, is a genetic operator used to combine the genetic information of two parents to generate new offspring. It is one way to stochastically generate new solutions from an existing population, and is analogous to the crossover that happens during sexual ...

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Karatsuba multiplication is an O(n log 2 3) ≈ O(n 1.585) divide and conquer algorithm, that uses recursion to merge together sub calculations. By rewriting the formula, one makes it possible to do sub calculations / recursion.

  4. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  5. Genetic algorithm - Wikipedia

    en.wikipedia.org/wiki/Genetic_algorithm

    As a general rule of thumb genetic algorithms might be useful in problem domains that have a complex fitness landscape as mixing, i.e., mutation in combination with crossover, is designed to move the population away from local optima that a traditional hill climbing algorithm might get stuck in. Observe that commonly used crossover operators ...

  6. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Some of the algorithms Trachtenberg developed are ones for general multiplication, division and addition. Also, the Trachtenberg system includes some specialised methods for multiplying small numbers between 5 and 13. The section on addition demonstrates an effective method of checking calculations that can also be applied to multiplication.

  7. Hardy–Weinberg principle - Wikipedia

    en.wikipedia.org/wiki/Hardy–Weinberg_principle

    In the absence of selection, mutation, genetic drift, or other forces, allele frequencies p and q are constant between generations, so equilibrium is reached. The principle is named after G. H. Hardy and Wilhelm Weinberg, who first demonstrated it mathematically.

  8. Matrix multiplication algorithm - Wikipedia

    en.wikipedia.org/.../Matrix_multiplication_algorithm

    The definition of matrix multiplication is that if C = AB for an n × m matrix A and an m × p matrix B, then C is an n × p matrix with entries = =. From this, a simple algorithm can be constructed which loops over the indices i from 1 through n and j from 1 through p, computing the above using a nested loop:

  9. Evolutionary computation - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_computation

    Initially, this optimization technique was performed without computers, instead relying on dice to determine random mutations. By 1965, the calculations were performed wholly by machine. [3] John Henry Holland introduced genetic algorithms in the 1960s, and it was further developed at the University of Michigan in the 1970s. [5]