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The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems
Like natural languages, programming languages follow rules for syntax and semantics. There are thousands of programming languages [ 1 ] and new ones are created every year. Few languages ever become sufficiently popular that they are used by more than a few people, but professional programmers may use dozens of languages in a career.
It should only contain pages that are Calendar algorithms or lists of Calendar algorithms, as well as subcategories containing those things (themselves set categories). Topics about Calendar algorithms in general should be placed in relevant topic categories .
C-family languages have features like: Code block delimited by curly braces ({}), a.k.a. braces, a.k.a. curly brackets; Semicolon (;) statement terminator; Parameter list delimited by parentheses (()) Infix notation for arithmetical and logical expressions; C-family languages span multiple programming paradigms, conceptual models, and run-time ...
One of the most important difference between C and Pascal is the way they handle the parameters on stack during a subroutine call : This is called the calling convention : PASCAL-style parameters are pushed on the stack in left-to-right order. The STDCALL calling convention of C pushes the parameters on the stack in right-to-left order.
This is an accepted version of this page This is the latest accepted revision, reviewed on 25 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...
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^c The ALGOL 68, C and C++ languages do not specify the exact width of the integer types short, int, long, and (C99, C++11) long long, so they are implementation-dependent. In C and C++ short , long , and long long types are required to be at least 16, 32, and 64 bits wide, respectively, but can be more.