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The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems
Like natural languages, programming languages follow rules for syntax and semantics. There are thousands of programming languages [ 1 ] and new ones are created every year. Few languages ever become sufficiently popular that they are used by more than a few people, but professional programmers may use dozens of languages in a career.
This is an accepted version of this page This is the latest accepted revision, reviewed on 25 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...
C-family languages have features like: Code block delimited by curly braces ({}), a.k.a. braces, a.k.a. curly brackets; Semicolon (;) statement terminator; Parameter list delimited by parentheses (()) Infix notation for arithmetical and logical expressions; C-family languages span multiple programming paradigms, conceptual models, and run-time ...
The symbol of left shift operator is <<. It shifts each bit in its left-hand operand to the left by the number of positions indicated by the right-hand operand. It works opposite to that of right shift operator. Thus by doing ch << 1 in the above example (11100101) we have 11001010. Blank spaces generated are filled up by zeroes as above.
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The associativity and precedence of an operator is a part of the definition of the programming language; different programming languages may have different associativity and precedence for the same type of operator. Consider the expression a ~ b ~ c. If the operator ~ has left associativity, this expression would be interpreted as (a ~ b) ~ c.
^c The ALGOL 68, C and C++ languages do not specify the exact width of the integer types short, int, long, and (C99, C++11) long long, so they are implementation-dependent. In C and C++ short , long , and long long types are required to be at least 16, 32, and 64 bits wide, respectively, but can be more.