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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Studies included in this review use a mixture of quantitative and qualitative research methods, that reveal, among other things, that Kahoot! creates statistically significant improvement in learning performance compared to traditional teaching and other tools, on students’ and teachers’ perception of lectures, in classroom dynamics, and ...

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Workforce Summit addresses needed skills, education of ... - AOL

    www.aol.com/workforce-summit-addresses-needed...

    Getting skilled and educated workers ready for jobs to the meet economic needs of area employers was discussed at the Cenla Work Ready Network Workforce Summit attended by educators and area ...

  5. Human performance technology - Wikipedia

    en.wikipedia.org/wiki/Human_performance_technology

    Human performance technology (HPT), also known as human performance improvement (HPI), or human performance assessment (HPA), is a field of study related to process improvement methodologies such as organization development, motivation, instructional technology, human factors, learning, performance support systems, knowledge management, and training.

  6. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    Study skills are generally critical to success in school, [4] considered essential for acquiring good grades, and useful for learning throughout one's life.While often left up to the student and their support network, study skills are increasingly taught at the high school and university level.

  7. Transfer of learning - Wikipedia

    en.wikipedia.org/wiki/Transfer_of_learning

    Some methods for hugging include simulation games, mental practice, and contingency learning. [7] Bridging is when the teacher encourages transfer by helping students to find connections between learning and to abstract their existing knowledge to new concepts. Some methods for bridging include brainstorming, developing analogies, and ...

  8. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    The study involved 120 students from an introductory psychology course, mostly first-year students. The result showed that students who were texting in the class had significantly lower test scores even when the material that was presented was simple: mobile phone use in class impairs students' comprehension and performance. This study was ...

  9. Electronic assessment - Wikipedia

    en.wikipedia.org/wiki/Electronic_assessment

    Students can take these types of assessments multiple times to familiarize themselves with the content and format of the assessment. Surveys – Online surveys may be used by educators to collect data and feedback on student attitudes, perceptions or other types of information that might help improve instruction.