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One can either walk or use a buzz-step; one partner may walk while the other uses the buzz-step. For the buzz-step, the right foot takes only small steps, with the partner's right foot to the right of it. The left foot pushes against the ground repeatedly, moving the dancer in a circle clockwise. Weight is very important in this figure.
An interval is inverted by raising or lowering either of the notes by one or more octaves so that the higher note becomes the lower note and vice versa. For example, the inversion of an interval consisting of a C with an E above it (the third measure below) is an E with a C above it – to work this out, the C may be moved up, the E may be lowered, or both may be moved.
It is common for a person playing a PC game to simultaneously hold down the following keys: "Left Shift" for sprinting, "W" for moving forward, and "Space" for jumping. Chording, with a chorded keyboard or keyer allows one to produce as many characters as a QWERTY keyboard but with fewer keys and less motion per finger.
A common chord progression with these chords is I-♭ VII–IV-I, which also can be played as I-I-♭ VII–IV or ♭ VII–IV-I-I. The minor-third step from a minor key up to the relative major encouraged ascending scale progressions, particularly based on an ascending pentatonic scale. Typical of the type is the sequence i–III–IV (or iv ...
Media controls on a multimedia keyboard. From top; left to right: skip backward, skip forward, stop, play/pause. Media control symbols are commonly found on both software and physical media players, remote controls, and multimedia keyboards. Their application is described in ISO/IEC 18035. [1]
In early video game music, arpeggios were often the only way to play a chord since sound hardware usually had a very limited number of oscillators, or voices. Instead of tying them all up to play one chord, one channel could be used to play an arpeggio, leaving the rest for drums, bass, or sound effects.
While all dancers in the room are part of the same dance pattern, half of the couples in the room are moving toward the band at any moment and half are moving away, so when everybody steps forward, they find new people to dance with. Once a couple reaches the end of the set, they switch direction, dancing back along the set the other way.
A natural turn is a dance step in which the partners turn around a common center clockwise. Its near-mirror counterpart is the reverse turn, which is turning counter-clockwise. [1] This terminology is used mainly in the "International Standard" group of ballroom dances. [2] "