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  2. Daikatana - Wikipedia

    en.wikipedia.org/wiki/Daikatana

    Daikatana was advertised with a 1997 print advert with the phrase "John Romero's about to make you his bitch", which became notorious. [12] [22] According to Mike Wilson, the advert was created by the same artist who designed the game's box art, under order of their chosen advertising agency. Both Wilson and Romero thought it was funny and ...

  3. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    Alfonso John Romero (born October 28, 1967) [1] is an American video game developer. He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).

  4. Daikatana (Game Boy Color video game) - Wikipedia

    en.wikipedia.org/wiki/Daikatana_(Game_Boy_Color...

    Daikatana was directed by Takeo Mogi, a freelance designer, and developed and published by Kemco. According to Mogi, a previous game, erroneously identified as a Game Boy Color Quake sidescroller, sold and reviewed poorly, leading to John Romero being dissatisfied and wanting a different direction going into this game. [3]

  5. Stevie Case - Wikipedia

    en.wikipedia.org/wiki/Stevie_Case

    Case with John Romero (left) and Richard Gray (right) at QuakeCon 2000. Case was hired at Ion Storm in the summer of 1997 as a video game tester. [21] [25] After numerous members of the Daikatana development team left during the game's troubled production, Case accepted Romero's job offer to become a level designer in November 1998.

  6. Doom creator John Romero commited to social games, signs ...

    www.aol.com/news/2011-01-20-doom-john-romero...

    The co-creator of Doom, one of the most violent video game franchises ever, is officially hooked on social games. John Romero and Tom Hall have signed a deal with social game publisher RockYou to ...

  7. Ion Storm - Wikipedia

    en.wikipedia.org/wiki/Ion_Storm

    John Romero's Daikatana was meant to be finished within seven months of the founding of Ion Storm and was to use the Quake engine. From very early on in the game's development, Daikatana was advertised as the brainchild of John Romero, a man famous for his work at id Software in the development of Wolfenstein 3D, Doom and Quake.

  8. Will Doom creator John Romero return to 'full shooter status ...

    www.aol.com/news/2011-05-06-john-romero-facebook...

    For Doom creator John Romero, it feels like the good old days. After two decades of creating games for. What does it feel like to have made arguably the most violent video games of all time, only ...

  9. Talk:Daikatana - Wikipedia

    en.wikipedia.org/wiki/Talk:Daikatana

    John Romero interview part 2 at ActionXtreme; Ready at Last at PlanetDaikatana; Boatload of interviews at PlanetDaikatana; Eidos Announces its Support for ION Storm and Daikatana, ION Storm Employees Speak, John Romero Responds to ION Storm Resignations; Romero Announces New Daikatana Programming Positions; CyberGamer November 1998 issue ...