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Cyberpunk: Edgerunners was acclaimed by critics and fans. On the review aggregator website Rotten Tomatoes , 100% of 16 critics' reviews are positive, with an average rating of 8.8/10. The website's consensus reads: "Booting up Night City with frenetic action and awe-inspiring visual flair, Edgerunners is an exceptionally stylish anime ...
Mirrorshades: The Cyberpunk Anthology (1986) edited by Bruce Sterling [9] [30] Crystal Express (1989) by Bruce Sterling [9] Patterns (1989) by Pat Cadigan; Storming the Reality Studio: A Casebook of Cyberpunk & Postmodern Science Fiction (1992) edited by Larry McCaffery (contains both fiction and nonfiction) [31] Hackers (1996) by Jack Dann ...
The motivation behind the Cyberpunk roleplaying game was his desire to recreate the technology and dark, film noir style of the movie. Cyberpunk is the most expansive line of products in the RTG library with forty-four sourcebooks containing over 4,700 pages. The game has had an estimated 5 million players to date.
The core books for the game were published by R. Talsorian Games. Cyberpunk, by Mike Pondsmith (boxed set) (1988) [CP3001] - Includes View from the Edge (core rules booklet), Friday Night Firefight (combat rules booklet), and Welcome to Night City (gameworld sourcebook booklet)
In the October–November 1989 edition of Space Gamer (Vol. II No. 2), the reviewer commented that "If you're a Hardwired fan, this book is definitely worthwhile; it's a good springboard into Hardwired role-playing. And even for those who don't wish to use Williams' universe, the book is a good resource and idea bin.
The dystopian role-playing game Cyberpunk was created by Michael Pondsmith and released by R. Talsorian Games in 1988. A second edition titled Cyberpunk 2020 was released in 1990, and one of the sourcebooks released for this edition, Land of the Brave, describes a post-apocalyptic North America similar to the setting for a Mad Max movie. [3]
Cyberpunk 2077 – An open-world role-playing game set in a dystopian future where cybernetic enhancements are commonplace. Detroit: Become Human – An interactive narrative game exploring the ethical dilemmas of sentient artificial intelligence.
Steve Jackson reviewed Rache Bartmoss' Guide to the Net in Pyramid #6 (March, 1994), and stated that "If you're doing netrunning in a dark-future world, with the Cyberpunk 2020 rules or any other, get this book. Especially at the price.