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Prince of Persia: The Lost Crown is a 2024 action-adventure game developed by Ubisoft Montpellier and published by Ubisoft. Part of the Prince of Persia series, the game was released for Nintendo Switch , PlayStation 4 , PlayStation 5 , Windows , Xbox One , and Xbox Series X/S on 18 January 2024, as well as for macOS on 3 December 2024.
The Lost Crown: A Ghost-Hunting Adventure is a British graphic adventure video game released in 2008. The Lost Crown is the third full title to be written and developed by Jonathan Boakes, author of Dark Fall: The Journal and Dark Fall 2: Lights Out. The screenplay follows the adventure of Nigel Danvers, as he experiences the paranormal in his ...
Ubisoft's new metroidvania game will get free content throughout 2024. ... Prince of Persia The Lost Crown. ... The Lost Crown is available on PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo ...
Reviewing for Pocket Gamer, Cameron Bald called Prince of Persia: Escape a "mundane game crushed under the weight of excessive greed". [44] In August 2022, a follow-up, Prince of Persia: Escape 2, was released. [45] In January 2024, Ubisoft released the first major installment in the series since The Forgotten Sands, Prince of Persia: The Lost ...
The game received mixed to positive reviews for most platforms, with the PSP and DS versions faring the worst, and was generally seen as inferior to previous installments in the series. After the release of Forgotten Sands, the series went on hiatus until the release of Prince of Persia: The Lost Crown in early 2024.
Prince of Persia is a media franchise that started with a series of video games created by Jordan Mechner, and has spawned a large number of games in different platforms, between ports, sequels and spin-offs. The original Prince of Persia game, with its more than 20 platform ports, is one of the most ported games in videogame history [1] [2]
Unlike previous Ubisoft games such as Assassin's Creed, the PC version of Prince of Persia contains no digital rights protection. [22] Mattes said that when Ubisoft was initially developing the game, cooperative gameplay with an AI-controlled partner was the main idea they wanted to build on.
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