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Convergent thinking – Ability to answer questions correctly without the need for novel ideas; Creativity techniques – Methods devised to encourage creative actions Brainstorming – Group creativity technique; Divergent thinking – A process of generating creative ideas; Critical thinking – Analysis of facts to form a judgment
It typically includes such techniques as free writing, free speaking, word association, and drawing a mind map, which is a visual note taking technique in which people diagram their thoughts. Individual brainstorming is a useful method in creative writing and has been shown to be superior to traditional group brainstorming. [12] [13]
The word gamestorming, itself as a neologism, is a portmanteau suggestive of using games for brainstorming. [1] A game may be thought of as an alternative to the standard business meeting. Most games involve 3 to 20 people and last from 15 minutes to an hour and a half.
Activities which promote divergent thinking include creating lists of questions, setting aside time for thinking and meditation, brainstorming, subject mapping, bubble mapping, keeping a journal, playing tabletop role-playing games, [1] creating artwork, and free writing. In free writing, a person will focus on one particular topic and write ...
The word loci is the plural of "locus", which means location. Bodystorming: Bodystorming is a creative process that involves using the body to simulate various actions and explore different solutions to a problem. The term was coined by Gijs van Wulfen, who developed the process as a way to overcome the limits of traditional brainstorming. With ...
The nominal group technique (NGT) is a group process involving problem identification, solution generation, and decision-making. [1] It can be used in groups of many sizes, who want to make their decision quickly, as by a vote, but want everyone's opinions taken into account (as opposed to traditional voting, where only the largest group is considered). [2]
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Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) [1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s.