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Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
Google for Education is a service from Google that provides independently customizable versions of several Google products using a domain name provided by the customer. It features several Web applications with similar functionality to traditional office suites, including Gmail, Hangouts, Meet, Google Calendar, Drive, Docs, Sheets, Slides, Groups, News, Play, Sites, and Vault.
ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.
Google Classroom: A content management system for schools that aids in the distribution and grading of assignments and provides in-class communication. Google Fonts: A webfont hosting service. Google Groups: An online discussion service that also offers Usenet access. Google Meet: A video conferencing platform. Google Voice
Google Classroom; Usage on ca.wikibooks.org Eines LMS de codi obert i comercials; Usage on cs.wikipedia.org Google Classroom; Usage on de.wikipedia.org Google Classroom; Usage on el.wikipedia.org Google Classroom; Usage on es.wikipedia.org Google Classroom; Wikipedia:Proyecto educativo/Fundamentos tecnológicos del e-learning 2019-20 (I)/Aula 3 ...
Google Workspace (formerly G Suite until October 2020 [201]) is a monthly subscription offering for organizations and businesses to get access to a collection of Google's services, including Gmail, Google Drive and Google Docs, Google Sheets and Google Slides, with additional administrative tools, unique domain names, and 24/7 support.
Flip (formerly Flipgrid and originally Vidku [1]) was a free-to-use video discussion platform bought by Microsoft for use in classroom environments. The platform was available via a web browser, [2] or through a mobile app on iOS and Android devices.
The program began as Google Highly Open Participation Contest during 2007–2008 aimed at high school students. The contest was designed to encourage high school students to participate in open source projects. [4] In 2010, the program was modified into Google Code-in.