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In computer science, a substring index is a data structure which gives substring search in a text or text collection in sublinear time. Once constructed from a document or set of documents, a substring index can be used to locate all occurrences of a pattern in time linear or near-linear in the pattern size, with no dependence or only logarithmic dependence on the document size.
A simple and inefficient way to see where one string occurs inside another is to check at each index, one by one. First, we see if there is a copy of the needle starting at the first character of the haystack; if not, we look to see if there's a copy of the needle starting at the second character of the haystack, and so forth.
One can find the lengths and starting positions of the longest common substrings of and in (+) time with the help of a generalized suffix tree.A faster algorithm can be achieved in the word RAM model of computation if the size of the input alphabet is in ( (+)).
find(string,substring) returns integer Description Returns the position of the start of the first occurrence of substring in string. If the substring is not found most of these routines return an invalid index value – -1 where indexes are 0-based, 0 where they are 1-based – or some value to be interpreted as Boolean FALSE. Related instrrev
A fuzzy Mediawiki search for "angry emoticon" has as a suggested result "andré emotions" In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly).
An example of the Scunthorpe problem in Wikipedia because of a regular expression identifying "cunt" in the username. The Scunthorpe problem is the unintentional blocking of online content by a spam filter or search engine because their text contains a string (or substring) of letters that appear to have an obscene or otherwise unacceptable meaning.
Generalizations of the same idea can be used to find more than one match of a single pattern, or to find matches for more than one pattern. To find a single match of a single pattern, the expected time of the algorithm is linear in the combined length of the pattern and text, although its worst-case time complexity is the product of the two ...
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.