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GIF animation of an Apollonian sphere packing with transparent background. Transparency in computer graphics is possible in a number of file formats.The term "transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible.
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
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In the visual effects industry, rotoscoping refers to the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background. [2] [3] Chroma key is more often used to achieve the same background replacement effect, as it is faster and requires less work in post production. Rotoscoping ...
For display on computers, technology such as the animated GIF and Flash animation were developed. In addition to short films, feature films, television series, animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces, and visual effects. [1]
Two other effects which occurred between reionization and our observations of the cosmic microwave background, and which appear to cause anisotropies, are the Sunyaev–Zeldovich effect, where a cloud of high-energy electrons scatters the radiation, transferring some of its energy to the CMB photons, and the Sachs–Wolfe effect, which causes ...
Effects that may need to be simulated include: Shadows, including both shadows with sharp edges and soft shadows with umbra and penumbra; Reflections in mirrors and smooth surfaces, as well as rough or rippled reflective surfaces; Refraction – the bending of light when it crosses a boundary between two transparent materials such as air and ...