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  2. V speeds - Wikipedia

    en.wikipedia.org/wiki/V_speeds

    It is the speed above which the takeoff will continue even if an engine fails or another problem occurs, such as a blown tire. [9] The speed will vary among aircraft types and varies according to factors such as aircraft weight, runway length, wing flap setting, engine thrust used and runway surface contamination; thus, it must be determined by ...

  3. AC-3 algorithm - Wikipedia

    en.wikipedia.org/wiki/AC-3_algorithm

    Notice that the actual constraint graph representing this problem must contain two edges between X and Y since C2 is undirected but the graph representation being used by AC-3 is directed. AC-3 solves the problem by first removing the non-even values from of the domain of X as required by C1 , leaving D( X ) = { 0, 2, 4 }.

  4. Lorentz transformation - Wikipedia

    en.wikipedia.org/wiki/Lorentz_transformation

    in calculations and experiments, it is lengths between two points or time intervals that are measured or of interest (e.g., the length of a moving vehicle, or time duration it takes to travel from one place to another),

  5. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  6. Length contraction - Wikipedia

    en.wikipedia.org/wiki/Length_contraction

    For mathematical consistency, Lorentz proposed a new time variable, the "local time", called that because it depended on the position of a moving body, following the relation t ′ = t − vx/c 2. [8] Lorentz considered local time not to be "real"; rather, it represented an ad hoc change of variable. [9]: 51, 80

  7. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a). They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods that assume a spherical Earth, such ...

  8. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg called this the 2 Finger Method. The calculations for finding the fourth digit from the example above are illustrated at right. The arrow from the nine will always point to the digit of the multiplicand directly above the digit of the answer you wish to find, with the other arrows each pointing one digit to the right.

  9. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...