enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go.This algorithm uses an approach similar to AlphaGo Zero.

  3. Chess as mental training - Wikipedia

    en.wikipedia.org/wiki/Chess_as_mental_training

    Chess is significant in cognitive psychology and artificial intelligence studies, because it represents the domain in which expert performance has been most intensively studied and measured. [1] New York–based Chess-In-The-Schools, Inc. [2] has been active in the public school system in the city since 1986. It currently reaches more than ...

  4. Physical symbol system - Wikipedia

    en.wikipedia.org/wiki/Physical_symbol_system

    Chess: the symbols are the pieces, the processes are the legal chess moves, the expressions are the positions of all the pieces on the board. A computer running a program: the symbols and expressions are data structures, the process is the program that changes the data structures.

  5. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  6. Deep Blue (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_(chess_computer)

    Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer.It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls.

  7. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    In the 70s and 80s, leading a team around Boris Stilman, Alexander Yudin, Alexander Reznitskiy, Michael Tsfasman and Mikhail Chudakov, Botvinnik worked on his own project 'Pioneer' - which was an Artificial Intelligence based chess project. In the 90s, Botvinnik already in his 80s, he worked on the new project 'CC Sapiens'.

  8. Danny Kopec - Wikipedia

    en.wikipedia.org/wiki/Danny_Kopec

    Daniel Kopec (February 28, 1954 – June 12, 2016) was an American chess International Master, author, and computer science professor at Brooklyn College. Education [ edit ]

  9. Glossary of computer chess terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_chess...

    An algorithm that reduces the number of nodes searched by the minimax algorithm. This refinement is essential to make it practical to search large game trees such as those in chess. See alpha–beta pruning. array A list stored in computer memory whose items can be retrieved quickly by a numerical index. artificial intelligence AI